Creating Accessible UI Animations<\/h1>\nOriana Garc\u00eda<\/address>\n 2023-11-10T10:00:00+00:00
\n 2024-10-14T15:35:03+00:00
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Ever since I started practicing user interface design, I\u2019ve always believed that animations are an added bonus for enhancing user experiences. After all, who hasn\u2019t been captivated by interfaces created for state-of-the-art devices with their impressive effects, flips, parallax, glitter, and the like? It truly creates an enjoyable and immersive experience, don\u2019t you think?<\/p>\n
Mercado Libre<\/a> is the leading e-commerce and fintech platform in Latin America, and we leverage animations to guide users through our products and provide real-time feedback. Plus, the animations add a touch of fun by creating an engaging interface that invites users to interact with our products.<\/p>\nWell-applied and controlled animations are capable of reducing cognitive load and delivering information progressively — even for complex flows that can sometimes become tedious — thereby improving the overall user experience. Yet, when we talk about caring for creating value for our users, are we truly considering all<\/em> of them?<\/p>\n<\/p>\n <\/p>\n
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\n <\/figcaption><\/figure>\nAfter delving deeper into the topic of animations and seeking guidance from our Digital Accessibility team, my team and I have come to realize that animations may not always be a pleasant experience for everyone. For many, animations can generate uncomfortable experiences, especially when used excessively. For certain other individuals, including those with attention disorders, animations can pose an additional challenge by hindering their ability to focus on the content. Furthermore, for those afflicted by more severe conditions, such as those related to balance, any form of motion can trigger physical discomfort manifested as nausea, dizziness, and headaches.<\/p>\n
These reactions, known as vestibular disorders<\/a>, are a result of damage, injury, or illnesses in the inner ear, which is responsible for processing all sensory information related to balance control and eye movements.<\/p>\nIn more extreme cases, individuals with photosensitive epilepsy may experience seizures in response to certain types of visual stimuli. If you\u2019d like to learn more about motion sensitivity, the following links are a nice place to start:<\/p>\n
\n- \u201cDesigning Safer Web Animation For Motion Sensitivity<\/a>,\u201d Val Head<\/li>\n
- \u201cAccessibility for Vestibular Disorders<\/a>,\u201d Facundo Corradini<\/li>\n
- \u201cAnimation for Attention and Comprehension<\/a>,\u201d Aurora Harley<\/li>\n
- Animation and motion<\/a> (web.dev)<\/li>\n<\/ul>\n
How is it possible to strike a balance between motion sensitivities and our goal of using animation to enhance the user interface? That is what our team wanted to figure out, and I thought I\u2019d share how we approached the challenge. So, in this article, we will explore how<\/em> my team tackles UI animations that are inclusive and considerate of all users.<\/p>\n\n
\n 2024-10-14T15:35:03+00:00
\n <\/header>\n
Well-applied and controlled animations are capable of reducing cognitive load and delivering information progressively — even for complex flows that can sometimes become tedious — thereby improving the overall user experience. Yet, when we talk about caring for creating value for our users, are we truly considering all<\/em> of them?<\/p>\n <\/p>\n <\/a> After delving deeper into the topic of animations and seeking guidance from our Digital Accessibility team, my team and I have come to realize that animations may not always be a pleasant experience for everyone. For many, animations can generate uncomfortable experiences, especially when used excessively. For certain other individuals, including those with attention disorders, animations can pose an additional challenge by hindering their ability to focus on the content. Furthermore, for those afflicted by more severe conditions, such as those related to balance, any form of motion can trigger physical discomfort manifested as nausea, dizziness, and headaches.<\/p>\n These reactions, known as vestibular disorders<\/a>, are a result of damage, injury, or illnesses in the inner ear, which is responsible for processing all sensory information related to balance control and eye movements.<\/p>\n In more extreme cases, individuals with photosensitive epilepsy may experience seizures in response to certain types of visual stimuli. If you\u2019d like to learn more about motion sensitivity, the following links are a nice place to start:<\/p>\n How is it possible to strike a balance between motion sensitivities and our goal of using animation to enhance the user interface? That is what our team wanted to figure out, and I thought I\u2019d share how we approached the challenge. So, in this article, we will explore how<\/em> my team tackles UI animations that are inclusive and considerate of all users.<\/p>\n<\/p>\n
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